![]() ![]() The obstacles may require the player to keep as much speed as possible, or to navigate through a series of walls via air strafing. Skill maps have obstacles to prevent the player from surfing directly to the finish. Commonly, there is a kill button (that kills everyone instantly or over time) and a free button that opens an exit, allowing players to continue surfing on the regular map. Jails can usually be operated in different spots, but are most often situated where the opposing team is able to kill victims, or an arena like area, often in a remote place. Whenever a player strays away from the surf ramps or falls onto the map floor, they are most likely to end up in jail. Some servers will tell the whole server that the player has reached the end.Ī notable part of a combat surf map is the Jail. These places could be the top of jail, where one may be able to score frags, unique locations that contain specific reward triggers, or a variety of other places. Whenever a player reaches the specified End to the map, a player can usually be teleported to a multitude of places. ![]() ![]() This gives you a chance to either kill intruders, or get safely back to the ramps again. In most maps you also have 5 seconds protection, when you spawn again after death. Forgiving maps may respawn a player here if they fall off too early. They will often start at a high point of a a Surf ramp, allowing the player to gain a lot of speed before flying to the next ramp. These ramps will often come in pairs, requiring skillful navigation to pass the correct one.īLU and RED Spawns may be as close or as far away from each other as possible. Certain areas on Surf ramps may provide the player with a speedup, while others may provide a slowdown. Players can gain speed by sliding down to the lower parts of the ramp while surfing on a Surf ramp, and by falling to new Surf ramps. Good job.Gaining Speed is important to navigating the surf map. Also your maps in the demos look really nice, they are big and they look like a map you’d find on CS:GO. If possible please add those 2 things along with crosshair customization because it is really weird for a lot of people to bhop without them. I noticed that in your demo videos, there was no crosshair or hands. You can also enable players to create their own maps and play them on their private server. You can also remake CS:GO maps like CB:RO did with their game. You can definitely make more interesting maps in your new bhop game, it is all about the map when playing bhop. I noticed that Qauternion’s game has really low quality maps & detail and also it has really small maps which makes it really frustrating and hard to bhop. If you are going to make something which has already been created before, you should definitely make your game stand out because if you do not it will just die. The physics do not have to be identical to CS:GO’s in order for you to achieve a CSGO bhop look-a-like experience. As a CS:GO player, I’d say that the bhop game created by looks as accurate as CS:GO bhopping, the movement to me looks the same. ![]()
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